Reduced the DV penalty for tightening your carapace from -10 to -2. The more Glimmer one has, the more desirable they are to esper hunters. By default, a character's carry capacity (the total weight in pounds they can carry in their inventory and equipment slots) is equal to 15 times their strength attribute. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. You can sense other mental mutants through the psychic aether. You accrue electrical charge that you can use and discharge to deal damage. EMP causes involuntary discharge (difficulty 18 Willpower save) You invoke a concussive force in a nearby area, throwing enemies backward and stunning them. Levels gained in this way do not count towards the usual 10 level limit set on mutations. Sting cooldown: 25 Contract a fungal infection and grow glowing mushrooms on your hands. Range: 1 Can discharge all held charge for 1d4 damage per 1000 charge AGI Modifier The following map shows the zone tier for all surface areas in Caves of Qud. Discharge can arc to adjacent targets dealing reduced damage, up to 1 target per 1000 charge Is there a max level and if so what is it, if not and it infinitly scales what is the theoretical max since as far as I know enemies don't respawn. Area: 7x7 Decide: is it a dying earth, or is it on the verge of rebirth? Valve Corporation. Yes until level 19 (or earlier with a source of mutation points), when they will both be capped at 10, which is the max level reachable with mutation points alone. Duration: (level based) rounds Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. All rights reserved. Intelligence is a requisite attribute for many skills involving observation and history. Good morning! I'm asking because I want to a generalist mutant build with as many mutations as possible (dont wanna lock myself into esper or chimera) and I know im gonna need ALOT of xp to do it. May use Sting activated ability to strike with your stinger and automatically hit and penetrate. Jump to navigation Jump to search. The actual rate will be modified up or down by 5% for each point of willpower above or below 16. Caves of Qud weaves a handwritten narrative through rich physical, social, and historical simulations. The snapjaw, well, that's unlucky ,but take into account that you can inspect them to see their equipment(so you're aware of the danger), and they are not so clever throwing grenades, they can throw them to a tree if the tree is between you and them, etc. Come inhabit an exotic world and chisel through a layer cake of thousand-year-old civilizations. Caves of Qud > General Discussions > Topic Details. You no longer have trouble getting up when knocked prone. So if you got something to level 5 through spending points, and you got a +7 ego modifier, you overlevelled the mutation to an effective level of 12 (adding more damage dice to an offensive power for example). You can bask in the sunlight instead of eating a meal to gain a special metabolizing effect for (level based) days: +(level based)% to natural healing rate and +(level based) Quickness Range: 1 You accrue electrical charge that you can use and discharge to deal damage. It's also used for the Endurance skill tree. It is needed the most in the Axe and Cudgel skill trees. Regenerate quills at the approximate rate of (level based) per round https://wiki.cavesofqud.com/index.php?title=Mutations&oldid=84327, Creative Commons Attribution-NonCommercial-ShareAlike, Spend a mutation point to increase the level of an existing mutation. As such, the main article assumes universal overrides to make explanations easier. However, I've had my last two runs end due to explosives. Modify that value to ensure it is a number between 1 and 8. All trademarks are property of their respective owners in the US and other countries. Haha, he's a funny looking bugger too. For example, Elder Irudad may spawn with tier 8 zetachrome pumps in Joppa at the start of the game, even though Joppa has a very low zone tier. Range: sight, Mental attack versus an organic creature 2. Or items (other than + DV)? Simply reloading a save or using Precognition will not allow the player to change the set of mutations offered when buying a new one; the same three will be offered each time. Each arc will reduce damage slightly. Mutations can be temporarily gained using other methods besides mutation. +(level based)% move speed while sprinting The same goes for willpower jumping from 16 to 17, and it's good to have for ability cooldown. You reflect mental attacks back at your attackers. = comment sorted by Best Top New Controversial Q&A Add a Comment Huw2k8 Strongth The Pit Fighter Additional comment actions. Balanced approaches are best, in the end. The modifier is added onto the base 4 PV of most weapons, but has a max limit specified depending on what weapon it is. Play the role of a mutant from the salt-spangled jungles of Qud, or play as a true-kin descendant from one of the few remaining eco-domes: the toxic arboreta of Ekuemekiyye, the ice-sheathed arcology of Ibul, or the crustal mortars of Yawningmoon. Toasts affected area over 3 rounds Purchase rare books from an albino ape mayor. Full release coming to PC, Linux, and Mac in 2023. Mutations are one aspect of character creation in Caves of Qud. XP is only granted to the creature who landed the final blow, as well that creature's followers and/or party leader. Precognition makes avoidance an easier prospect. For example, a character must have at least 17 strength to learn the Jump skill. Creatures more than two level tiers below the attacker grant 0 experience. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1627150477&searchtext=. Don't worry, thoughyou can always roll a new character. The depth of the current zone, if it is underground. +(level based) Heat Resistance Laser damage increment: (level based) Claws are also a short-blade class natural weapon that deal (level based) damage to non-walls. You may tighten your carapace to receieve double the AV bonus at a -2 DV penalty as long as you remain still. (level based)% reduced chance of becoming lost You can provide charge to equipped devices that have integrated power systems. Round 3 Damage: (level based)d4 divided by 2, Area: 7x7 around self The strength modifier also affects the penetration of melee weapons. AV as long as you retain half your quills (, chance to regrow a missing limb each round. Devices drawing power in this way will take from the creature's charge pool and will require the same amount of power as normal. TreebeardedDruid 5 yr. ago. Agility affects creatures' DV and accuracy as well as being required for certain skill trees that require finesse like both missile weapons trees and Acrobatics. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. By default, a character's carry capacity (the total weight in pounds they can carry in their inventory and equipment slots) is equal to 15 times their strength attribute. While in the sunlight, you accrue starch and lignin that you can use as ingredients in meals you cook (max (level based) servings each). Copyright 2014-2023 Caves of Qud | Cloud Storage by WindRate Design by Iceable Themes | Styled by Splendorr, Frivolous Lives: Being the Foremost Catalogue of Humanoid Kings by the Baccata Yewtarch, Volume I. Espaol - Latinoamrica (Spanish - Latin America), Sword of the Stars: The Pit - Osmium Edition, Clone yourself, mind-control the clone, and then hack off your own limbs, Over 70 mutations and 24 player castes and kits, Dozens of overland regions with unique ecosystems, Scores of conversable hand-crafted NPCs and infinite procedural ones, Hundreds of items and a tinkering system to craft them, Themed dungeonsruined sectors of a fossilized arcology, Diseases, storied artifacts, history books, the poetic ramblings of a mad goatman, cryogenic chambers, and cybernetic implants. This boost only alters total skill points on level up: the creature will gain the amount of skill points as if they actually had that bonus intelligence. Other potential sources of mutation points include gamma moths, sparking baetyls, and Eaters' nectar injectors. I assume they rolled the "hermit" affix like baboons sometimes do, which gives 2x health. [1] Once you descend to level 6 or lower in most areas, creature and item generation more directly correlates to zone tier and is less strictly defined by terrain-specific spawning logic. The DV formula is: Because Qud is pretty unpredictable, you can't just min-max for DPS and hope to kill everything before it kills you - the ability to survive unexpected dangers is one of the most valuable of all, along with being able to run away. When you suffer a mental attack while Mental Mirror is off cooldown, you gain (level based) mental armor (MA). I die plenty earlygame, but I'm not sure if I've ever died to explosives, apart from one time from a goatfolk sower when I was playing really carelessy. Legendary/merchant lairs, including procedurally generated creatures and legendary merchant stock. You may activate this power and then later revert to the point in time when you activated it. Theres a sense of magnificent history to dredge from its depths., Caves of Qud is one of the best roguelikes in years, packed with evocative prose and featuring a captivating world of arcane secrets to explore., Narratively, this is one of the most compelling game stories that Ive seen in a long time., Caves of Qud has a particular kind of New Wave science fiction imagination that just cant be beat.. As an example, if an addling urchin (level 21, base xp 525) is killed, this is how experience would be rewarded: For a full list of creature XP Values, you can refer to creatures by experience value. Cooldown: (level based) You suffer from power psionic migraines that render your head extremely sensitive. Many skills also have attribute requirements. For example, if a character who can learn mental mutations permanently gains a. This page was last edited on 2 December 2021, at 18:02. Whenever you spend a mutation point, the next mutation point you gain will be spent randomly. Range: 8 Power supplied by Electrical Generation can stack with the power supplied by a biodynamic power plant to provide power to jacked objects with a larger charge draw than either could support alone. = Because Qud is pretty unpredictable, you can't just min-max for DPS and hope to kill everything before it kills you - the ability to survive unexpected dangers is one of the most valuable of all, along with being able to run away. This base value is modified depending on how the attacker's level compares to the target's level. In short, no. Charm a goat into joining you, then give him chain mail and a shotgun to equip. . This page was last edited on 31 July 2021, at 15:09. These do not carry over to the main game, so any left over points will be lost. Total DV Whenever you learn a new secret, there's a small chance you forget a secret. Stinger is a long blade and can only penetrate once. You don't get stuck in other creatures' webs. May use Sting activated ability to strike with your stinger and automatically hit and penetrate. The author of this thread has indicated that this post answers the original topic. These mutations are not available to be selected during character creation (though in some cases, they can be obtained during gameplay through cooking effects or other means). You generate an electromagnetic pulse that disables nearby artifacts and machines. Maybe throw in Adrenal Control to have something else to level to further boost the Gas . You can charge (level based) squares farther. Fastest Gun in the Rust reduce pistol action costs by 25%, but it also stacks multiplicatively with Rapid Release finger flexors, which drop it down to 43.75% cost reduction. Each use attracts slightly more attention from psychic interlopers. Duration: 15 rounds You are possessed of unnaturally acute hearing. you can get some temporary copies of yourself through temporal fugue as well. These levels are not permanent and will decrease if the player's Ego bonus decreases for any reason. Area: 3x3 So with just a little bit of extra quickness, you can fire twice per round. % chance that Agility-based skills don't go on cooldown after use. Typically, the player is only allowed to take one defect at character creation. 1. Cone length: (level based) Oops, maybe I'm behind the curve there. Your skin, hair, and eyes are absent of pigment. Cooldown: (level based) Toughness controls how much HP the player character has. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things. Caves of Qud Nexus - Mods and community Hot mods More hot mods Join the largest modding community Register Already have an account? Filter reviews by the user's playtime when the review was written: When enabled, off-topic review activity will be filtered out. Note: This Early Access game is not complete and may or may not change further. 20% chance on melee attack to sting your opponent((level based) (level based)) Your willful acts sometimes dent spacetime. They start with 0-4 mutations. Maximum charge: (level based) L To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. You release a burst of corrosive gas around yourself. Your vitality depends on your temperature; at higher temperatures, you are more lively. Gaining a permanent (not meal- or relic-based) mutation that could have been rolled, regardless of whether it was one of the next three choices. Learn the lorethere's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians. Rapid advancement can further push your physical mutation levels, but that too is better spent on further investing into high-level mutations rather than getting new ones. chance to daze your opponent on a successful melee attack for 2-3 rounds. You detect the presence of psychic enemies within a radius of 9. Each mutation has a mutation level that can be raised via mutation points, increasing their power. Hack the limbs off monstersevery monster and NPC is as fully simulated as the player. GOTS JUMPSCARE. Cooldown: (level based) rounds, Vision radius: (level based) Creatures are pushed away from center of blast, stunned, and dealt crushing damage in up to 3 increments. It is used mostly for Tinkering, Cooking and Gathering, and Wayfaring. Cooldown: 80 rounds Vision duration: (level based), Affected creatures act semi-randomly and receive a -(level based) penalty to their mental abilities. Yes, every wall has a melting point. [1], If this is no longer the current patch, you can help by. Each round you make a mental attack vs mental armor (MA). Cannot wear helmets. I don't know if it still happens, but they used to occasionally start with 200 health. And as with all ranged mobs, they will chase you when you break line of sight, and won't throw them if you're next to them (plus you get their grenade). Is there a max level and if so what is it, if not and it infinitly scales what is the theoretical max since as far as I know enemies don't respawn. However, once it is removed and they level up again, they will be penalized that exact amount and will gain less points that level. Maximum charge: (level based) If the player has no physical mutations upon reaching the appropriate level, this prompt will be skipped. Others find it difficult to tolerate you in social settings. You assume the form of any creature you touch. Stinger is a long blade and can only penetrate once. This is often the only way for True Kin to gain mutations: You can increase your body's adrenaline flow for 20 rounds. Sign in to add your own tags to this product. Players with the Esper morphotype will only manifest mental mutations. You may focus the light into a laser beam (doing so reduces the radius of your ambient light by 1). There are a handful of mutations that are useful even at level 1, but given that it costs a lot of points to acquire new mutations and the selection you're offered is randomized, that's a risky investment compared to strengthening what you already have. Cooldown: 40 rounds. Go with as much toughness as you can. Damage to structural objects: (level based) (must have the appropriate Tinker power). [1], The recharge rates listed below are for a character with 16 Willpower. Stinger applies venom on damage (only 20% chance if Stinger is your primary weapon). You are covered in a thick coat of fur, which protects you from the elements. [1], https://wiki.cavesofqud.com/index.php?title=Experience&oldid=64857, Creative Commons Attribution-NonCommercial-ShareAlike, Discovering procedurally generated villages or lairs, An attribute bonus every 3 levels. Claw penetration vs walls: (level based) Toughness is similar to Constitution in D&D where it is also used to resist illness and poison. You may enter the vortex to teleport to a random location in Qud. Mental mutations possess a unique mechanic whereby their effective level is increased in proportion to the player's Ego bonus. Duration: (level based) rounds, Chills affected area over 3 rounds If the attack then fails to penerate your MA, it's reflected back at your attacker. You are befuddled by technological complexity. Distance 4: creatures receive a (level based) Quickness penalty. DieCaves of Qud is brutally difficult and deaths are permanent. Otherwise, for any zone higher than 6 strata underground: Take the surface zone tier at the location. Accrue base (level based) charge per turn Hey! +(level based) AV Zone tier is determined based on a combination of the following elements: A location's zone tier is generally used as a rough guide for procedural generation of creatures and items in that zone. Sign in to add this item to your wishlist, follow it, or mark it as ignored. Popular user-defined tags for this product: 138 Curators have reviewed this product. They are also sometimes referred to as stats. Explore procedurally-generated regions with some familiar locationseach world is nearly 1 million maps large. Can mutations be overwritten via augments though or is that literally true kin only. You bond with a nearby creature and leech its life force. should wait to see if the game progresses further in development. If the current zone is 6 strata or deeper underground: Modify the result to ensure it is a number between 1 and 8. Intelligence can be temporarily granted through wearing certain equipment. You quickly pass back and forth through time creating multiple copies of yourself. Rapid advancement can further push your physical mutation levels, but that too is better spent on further investing into high-level mutations rather than getting new ones. Aspect of character creation in caves of Qud Nexus - mods and community Hot mods more Hot Join. Focus the light into a laser beam ( doing so reduces the radius of your ambient light by )! Possess a unique mechanic whereby their effective level is increased in proportion the... 'Ve had my last two runs end due to explosives in a thick coat of fur, which protects from. Mark it as ignored are to esper hunters temporarily gained using other methods besides mutation quickness caves of qud max level you are of... 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In caves of Qud Nexus - mods and community Hot mods more Hot mods Join the largest community... Game progresses further in development & quot ; affix like baboons sometimes do, gives! And Mac in 2023 level based ) squares farther of the current zone, if it used. Your vitality depends on your temperature ; at higher temperatures, you can help by creation in caves Qud! Add a comment Huw2k8 Strongth the Pit Fighter Additional comment actions ambient light 1! More lively him chain mail and a shotgun to equip that can be temporarily granted through wearing equipment... Power as normal books written by plant historians carapace from -10 to.. These levels are not permanent and will require the same amount of power as normal or! Mail and a shotgun to equip enter the vortex to teleport to a location. You release a burst of corrosive Gas around yourself worry, thoughyou can roll. Chance to daze your opponent on a successful melee attack for 2-3.. The depth of the current zone, if this is often the only way for Kin... Objects: ( level based ) mental armor ( MA ) you in social.! The Endurance skill tree -10 to -2 higher temperatures, you are covered in thick. Often the only way for True Kin to gain mutations: you use! A ( level based ) you suffer a mental attack versus an organic creature 2 game progresses further development.